Meadow
Deliverable Review
Incorrect. Try again.
M2 Build Spec  /  M2-011

Celebrations & Rewards

Surprising moments of delight that keep children engaged — without ever interrupting their communication.
M2-011
v1.0 · May 2026
Milestone: M2 Engine Foundation
Design sources: My Guide Visual Design System Interaction Design
01 The Philosophy

Surprising delight, not predictable rewards

Meadow celebrates communication attempts with bursts of visual delight — particle animations, gentle haptics, and short chimes. But celebrations are designed to be surprising, not predictable. The child never knows when the next celebration will come, which keeps them engaged without creating a dependency where they only communicate for the reward.

This is a variable-ratio schedule — the same psychology that makes games engaging. Some taps get celebrations, others don’t. But milestones always celebrate. The child learns that communication itself is the goal, and celebrations are a wonderful bonus that appears when they least expect it.

Why variable, not fixed?

A fixed schedule (celebrate every 5th tap) trains the child to count, not communicate. A random chance on every single tap can produce back-to-back celebrations that feel chaotic. Variable-ratio with a minimum gap combines the best of both: unpredictability that sustains engagement, with enough spacing that each celebration feels special.

02 Two Types of Celebrations

Surprise celebrations and milestone celebrations

Every celebration in Meadow falls into one of two categories. They serve different purposes and follow different rules.

🎲 Surprise Celebrations

These fire on a variable-ratio schedule — a percentage chance per word tap, with a minimum gap between celebrations to prevent back-to-back bursts. Younger children get more frequent celebrations because they need more encouragement to keep exploring.

  • πŸ‘Ά Tier 1 (First Words): ~20% chance per word tap
  • πŸ§’ Tier 2 (Word Combinations): ~15% chance per word tap
  • πŸ—£οΈ Tier 3 (Sentences): ~10% chance per word tap
  • ⏱️ Minimum gap: 5 taps between celebrations

πŸ† Milestone Celebrations

These always fire when the child reaches a meaningful achievement. No randomness — the child earned this moment and Meadow makes sure they feel it. These are the moments parents remember and SLPs document.

  • ⭐ First word ever spoken — 100% celebration
  • πŸ’¬ First sentence completed — 100% celebration
  • πŸ—ΊοΈ First new scene explored — 100% celebration
  • πŸ”Ÿ 10th word in a session — 100% celebration

How variable-ratio feels to the child

Each circle is a word tap. Golden circles get a celebration. The child can’t predict which tap will be next.

πŸ‘†
πŸ‘†
πŸ‘†
πŸŽ‰
πŸ‘†
πŸ‘†
πŸ‘†
πŸ‘†
πŸŽ‰
πŸ‘†
πŸ‘†
πŸ‘†
πŸ‘†
πŸ‘†
πŸŽ‰
πŸ‘†
Regular word tap
Surprise celebration
03 The Experience

What the child sees and feels

When a celebration fires, three things happen simultaneously for a brief, delightful moment. Then it’s over — the child is right back to communicating.

🎨
Particle Burst
πŸ“³
Gentle Haptic
πŸ””
Short Chime
≤ 2.5s
Total Duration
⭐
You said banana!
Celebration in action — colorful particles, a brief moment of delight, then right back to communicating

Three intensity levels — parents choose

Every family is different. Some children are delighted by big celebrations. Others are overwhelmed by them. Parents control the intensity through settings, or can turn celebrations off entirely.

✨
Level 1

Subtle

🎨 Gentle sparkle near the tapped word
πŸ“³ Very soft haptic feedback
πŸ”” Quiet, single-tone chime
🎊
Level 2

Medium

🎨 Moderate particle burst from center
πŸ“³ Standard haptic feedback
πŸ”” Bright, short chime sequence
πŸŽ‰
Level 3

Full

🎨 Full confetti explosion across the screen
πŸ“³ Strong haptic burst
πŸ”” Louder celebratory chime

Sensory consideration

Many children in the AAC population have sensory processing differences. What feels “fun” to one child can be overwhelming to another. Configurable intensity isn’t a nice-to-have — it’s a clinical requirement. The default is Level 3 (Full), automatically scaled by developmental tier — Foundation children get the biggest, most expressive celebrations; Communicator-tier children get a more mature version of the same level. Parents can always dial down to Subtle or Off. SLPs may recommend specific levels during therapy.

04 The Golden Rule
πŸ›‘οΈ

Celebrations never interrupt communication

If the child is in the middle of a conversation — the conversation loop is active, follow-up suggestions are visible — the celebration waits until the conversation finishes or times out. Communication always comes first.

This is a clinical requirement, not a preference. Interrupting a child’s communication attempt to show a reward animation teaches the wrong lesson. It says: “this celebration is more important than what you were trying to say.” That is the opposite of what an AAC device should do.

How this works in practice

When a celebration would fire during an active conversation, it gets queued — not dropped. Once the conversation ends naturally (the child finishes, or the timeout expires), the queued celebration plays. The child still gets their surprise — it just arrives at the right moment.

From M1-003: communication always takes priority

M1-003 lists six things that are NEVER gated in Meadow: tapping any word, navigating between scenes, the feelings tray, “I love you,” the companion, and all room navigation. Celebrations must respect this list — they queue behind any active communication act because the child’s words always come first.

05 Performance

Smooth on every iPad Meadow supports

Celebrations are designed to feel magical without straining the hardware — even on the oldest iPad Meadow runs on (iPad 9, 2021).

55+
Frames Per Second
0
Memory Spikes
πŸ”‡
Respects Mute Switch

Particle budget

Animations are designed to look rich and celebratory while staying within a strict performance budget. The particle system uses pre-calculated paths (not physics simulation), which means consistent frame rates even on older hardware. When the iPad’s mute switch is on, celebrations are visual-only — no sounds play.

06 Acceptance Criteria

What “done” looks like for celebrations

Every item must pass before the celebration system ships.

Requirement What This Means Status
Variable-ratio schedule Celebrations fire on a random percentage, not every tap and not at a fixed interval Required
Milestone celebrations always fire First word, first sentence, first scene, and session milestones always get a celebration Required
Duration ≤ 2.5 seconds No celebration lasts longer than 2.5 seconds from start to finish Required
Never blocks communication Child can tap through any celebration; conversations are never interrupted Required
Configurable intensity Parents can choose Level 1, 2, 3, or off in settings behind the parent gate Required
Animation ≥ 55 fps Smooth on iPad 9 (the oldest supported device) — no stuttering or frame drops Required